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A Godot 4 port of two 1996 Bethesda shooters

The project ports Bethesda’s 1996 XnGine shooters SkyNET and Future Shock to Godot 4, loading original BSA archives, heightmaps, textures, maps, sounds, and music at runtime. It recreates all eight campaign missions, vehicle handling, AI, deathmatch modes, DOS rules, and rendering, while offering optional dynamic lighting, edge smoothing, and higher-resolution HUDs. Windows, Linux, macOS builds and an Android export are provided, and head-less test suites run the authentic game code.